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Bowzachi

12
Posts
A member registered Jul 17, 2022

Creator of

Recent community posts

Neat game, neat concept, seems like it has nothing to do with theme though.

Very charming and simple push-your-luck game with some player choice/strategy. Really well executed concept that incorporates theme well, really cute art. Wish it had sound effects!

Incredible effort. Both the shooting and gambling parts of the game feed into each other and feel complete and polished. Gambling mechanic as a powerup phase is neat and well implemented. Art and audio are also really great.

Cool presentation. Having room configuration depend on where/how the dice flop is an interesting concept.

Really amazing concept. Controlling the movement sometimes required too much precision, particularly the "3" mechanic and engaging the power ups. The cool and slick 5 mechanic almost feels like a reward for getting through the previous parts of the game. Was able to finish the game, compelling despite difficulty. Really well done!

Playing as a literal die was pretty creative and the usage of rolling/faces definitely fits the prompt. It was a bit fiddly with the camera but I was able to successfully use the mechanic to take out the enemy dice.

Reminds me of Crypt of the Necrodancer.
I love this idea of playing as a die with associated face abilities. Really great implementation of theme.
Oftentimes in gameplay I have to just fiddle around until I get the right configuration of moves to come out. Presentation is clean and great concept.

Feels like nearly a full-fledged game with a level-up mechanic. Dice theme seems loosely attached, just has to do with nomenclature of level up and random helper mechanic on death.
Very polished  final project. Feels like a mini souls game or something.

Love the idea that the game world itself is a die. Really good implementation of theme. Very charming art with cohesive look.
The abilities are cool but some are hard to understand what are used for. The fireball ability was cool. I was unsure what the strategy was in choosing the room order.
Melee attack was difficult to use, had problems against basic stationary enemies.

This game has some strategic mastery and great presentation. Was able to achieve score 211.
Very impressive if this was put together in 6 hours as mentioned.
Nice feedback and sound effects, feels highly polished for simple concept.

Presentation is good with tutorial at beginning and crispness of assets.
Nice feedback with sound effects on input and on completion of goal.
I am unclear on the relationship of the die compared to the rate of movement.
I got to the lava stage and was unable to progress.

The look of the game is very solid and the dash mechanic feels good. Very charming aesthetic.
The theme seems to only be integrated insofar as the randomness of amount of enemies spawned per stage.
Oftentimes I am spawned very close to the enemy at the start of the stage and need to react very quickly or else I am killed quickly.
I did not understand how to accumulate currency for the shop.